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On 01/08/2003 at 05:35, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform:
Language(s) : C++ ;
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Hi
i wanted to upgrade my Pointcollapse Tool with a "only visible Points" mode
so i have the problem of checking whether a point is visible.
Does someone know if there is a way to use the Z-buffer for a visibility check.
BaseDraw::TestPointZ(..) seems only to check if the Point is within the nearclip/farclip range.
I could also use the RayCollider to check if there are polys in front of my point. Hope this is not too slow.
Michael