SOLVED Python Generator and texte

Hello there,

for the plugin i'm working on, I need to generate an aeronautical numerotations. Meaning it goes like A, B , C... Z, AA, AB , AC
Capture d’écran 2022-01-14 à 11.19.56.png
I made a code wich I fill with the number of letters I want and the distance I want between each letters.

import c4d

def main():

    number= op [c4d.ID_USERDATA,3]
    distance = op [c4d.ID_USERDATA,4]
    alphabet=["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"] ;

    for x in range( number):

        if ((x//26)-1==-1) :
            null = c4d.BaseObject ( c4d.Onull)
            texte = c4d.BaseObject(1019268)
            texte[c4d.PRIM_TEXT_TEXT]= alphabet [x]
            print (alphabet [x])
            texte.InsertUnder ( null)
        else :
            null = c4d.BaseObject ( c4d.Onull)
            texte = c4d.BaseObject(1019268)
            texte[c4d.PRIM_TEXT_TEXT]= alphabet [(x//26 - 1)]; alphabet [x%26]
            print (alphabet [x//26 - 1], alphabet [x%26])
            texte.InsertUnder ( null)
    texte[c4d.ID_BASEOBJECT_REL_POSITION,c4d.VECTOR_Z] = x* distance

    return null

This is the result of my programs. I have the right letters but it display only the letters corrrespodings to the number not all letter before. Like in the picture above.

Capture d’écran 2022-01-14 à 11.29.41.png

I hope my issue is clear

Thanks a lot


Hello @bureaudesprojets,

welcome to the Plugin Café and thank you for reaching out to us. That looks like a fun project you have there.

However, there are a few problems with your code.

You redefine your null on each step of the loop, causing only the last iteration to be returned. It is:

if ((x // 26)-1 == -1):
   null = c4d.BaseObject(c4d.Onull)
   null = c4d.BaseObject(c4d.Onull)

But it should be:

null = c4d.BaseObject(c4d.Onull)
for x in range( number):
    if ((x // 26)-1 == -1):

This was what caused your major problem, but there were also other problems with how you set the distance between the elements with texte[c4d.ID_BASEOBJECT_REL_POSITION,c4d.VECTOR_Z] = x* distance, which was outside of the loop, and I also did not understand the whole "aeronautical numerations" thing in your code.

Find below an example of how I would do it.


The result:

The file:

The code:

"""Simple example for building caches for a Python Generator object.

import c4d
import itertools

# The upper case letters from their ASCII range.
ALPHABET = tuple(chr (i) for i in range(65, 91))

def GetNumerationList(a: int, b: int) -> list[str]:
    """Returns a list of numerations following your scheme from index #a
    to #b.
    # I have no clue what aeronautical numerations are, but I guess
    # you just want A-Z, AA-AZ, BA-BZ, ..., ZA-ZZ, AAA - AAZ, and so on.
    # I do not really see how your code was supposed to do that. I did
    # provide below a simple version using itertools.

    assert(a < b)

    # Build the full array, we could also be more elegant here, and only
    # build what we need, but that would be up to you. I create here quite
    # a lot of entries to avoid index errors. range(1, 4) means we create
    # everything from A to ZZZ, i.e., 26 + 26² + 26³ ~ 18,000 items. Python's
    # iteration is slow, and you should optimize this.
    result = []
    for i in range(1, 4):
        result += ("".join(item)
                   for item in itertools.product(ALPHABET, repeat=i))

    # And return the slice we have been asked for.
    return result[a:b]

def main():
    """Executed by Cinema 4D to build the cache of the Python Generator.
    # Instantiate a null object to parent the "numerations" to.
    null = c4d.BaseObject(c4d.Onull)
    if not isinstance(null, c4d.BaseObject):
        raise MemoryError()

    # Get the user data.
    a = op[c4d.ID_USERDATA, 1] # The starting index.
    b = op[c4d.ID_USERDATA, 2] # The end index.
    distance = op[c4d.ID_USERDATA, 3] # The distance between elements.

    # Iterate over all numerations between the index #a and #b.
    for i, item in enumerate(GetNumerationList(a, b)):
        # Instantiate a text object.
        node = c4d.BaseObject(1019268)
        if not isinstance(node, c4d.BaseObject):
            raise MemoryError("Could not allocate object.")

        # Set the text to the yielded numeration item.
        node[c4d.PRIM_TEXT_TEXT] = item
        # Set the distance on the x-axis in the local space of the parent, 
        # the null object.
        node.SetMl(c4d.Matrix(off=c4d.Vector(i * distance, 0, 0)))
        # Parent the text object to the null object.

    # Return the cache.
    return null


Thanks a lot for your help !