I know this is quite a strange request, but is there a way to detect the press of a tool's description button, outside of the
Message() of that tool plugin?
Let's say I am wanting to add a button to the Modeling Axis tab of the Live Selection tool. For this I edited the toolmodelingaxis.h, .res, .str files.
Since I cannot add functionality to the original Modeling Axis tool, I am looking for a way to detect the press of the additional button.
Can this be detected via a c4d.plugins.MessageData's CoreMessage() ? Or do I need a C++ SceneHook for this?
An alternative solution would be to implement a CommandData, with dialog containing the button, and dock the dialog somewhere in the layout.
But I would prefer to have that button inside of the original tool's description, next to the other attributes.