Hi,
I'm looking for a way to export info about objects, disabled for rendering, from take system, and use it later. I got a scene with hundreds of different viewpoints, each in separate take. If there are objects obstructing camera view, for that viewpoint, they I hide them for each take. That works great, and I'm big fan of Take System. The issue starts as soon as I want to bring updated mesh into my scene. As soon as the old mesh is deleted, and new mesh imported to the scene - all my references to previously hidden objects are gone (even the new mesh got identical hierarchy and names). As I understand Take Systems uses pointer to the scene node, rather than name of the object, which of course make sense.
To avoid hours of extra work every time when I bring updated mesh to c4d, to go thru all viewpoint and re-hide previously hidden objects, I'm looking for a solution to save info about hidden objects for each take, and then with the new mesh, just re-generate it in Python.
I checked all take examples on GitHub, as well as this forum, but was unable to find anything helpful for the task.
Can you please help me with this problem?
Best regards,
Tomasz