Converting Pluginobject...

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On 27/07/2003 at 11:41, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------Is there any way to determine whether the user is converting my pluginobject (generator)?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/08/2003 at 04:34, xxxxxxxx wrote:

Any ideas anybody?

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On 08/08/2003 at 09:35, xxxxxxxx wrote:

Probably not, but what do you mean by "converting" and where would you want to determine this?

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On 08/08/2003 at 09:39, xxxxxxxx wrote:

converting = converting the object. When the user for example clicks "C". And as I said, need to determine it in my plugin object (Generator object).
I want to prevent my object to create the geometry when the user tries to convert the object to a polygonobject.
Any ideas?
Thank you

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On 08/08/2003 at 12:13, xxxxxxxx wrote:

I don't think this is possible. That "conversion" is really just C4D evaluating the object and putting the result back into the scene.
Btw. if this is for a demo limitation then someone could just put your object inside a plugin object of his own and get the mesh that way. So once you let the geometry escape from GetVirtualObjects() it's public.

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On 08/08/2003 at 12:17, xxxxxxxx wrote:

Btw. if this is for a demo limitation then someone could just put your object inside a plugin object of his own and get the mesh that way. So once you let the geometry escape from GetVirtualObjects() it's public.
yes, a demo was exactly my aim. Well, if it´s not safe...
thank you!
Best
samir

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On 08/08/2003 at 13:28, xxxxxxxx wrote:

Some alternatives are to put things in isoparams only or to replace part of the geometry by bounding box proxies.

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On 08/08/2003 at 14:27, xxxxxxxx wrote:

Thanks for the suggestions Mikael. But I guess I´ll go the expiration way then 🙂
Best
Samir