Converting Pluginobject...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/07/2003 at 11:41, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------Is there any way to determine whether the user is converting my pluginobject (generator)?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/08/2003 at 04:34, xxxxxxxx wrote:

    Any ideas anybody?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/08/2003 at 09:35, xxxxxxxx wrote:

    Probably not, but what do you mean by "converting" and where would you want to determine this?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/08/2003 at 09:39, xxxxxxxx wrote:

    converting = converting the object. When the user for example clicks "C". And as I said, need to determine it in my plugin object (Generator object).
    I want to prevent my object to create the geometry when the user tries to convert the object to a polygonobject.
    Any ideas?
    Thank you



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/08/2003 at 12:13, xxxxxxxx wrote:

    I don't think this is possible. That "conversion" is really just C4D evaluating the object and putting the result back into the scene.
    Btw. if this is for a demo limitation then someone could just put your object inside a plugin object of his own and get the mesh that way. So once you let the geometry escape from GetVirtualObjects() it's public.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/08/2003 at 12:17, xxxxxxxx wrote:

    Btw. if this is for a demo limitation then someone could just put your object inside a plugin object of his own and get the mesh that way. So once you let the geometry escape from GetVirtualObjects() it's public.
    yes, a demo was exactly my aim. Well, if it´s not safe...
    thank you!
    Best
    samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/08/2003 at 13:28, xxxxxxxx wrote:

    Some alternatives are to put things in isoparams only or to replace part of the geometry by bounding box proxies.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/08/2003 at 14:27, xxxxxxxx wrote:

    Thanks for the suggestions Mikael. But I guess I´ll go the expiration way then :)
    Best
    Samir


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