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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/07/2003 at 11:41, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Windows ; Language(s) : C++ ;
---------Is there any way to determine whether the user is converting my pluginobject (generator)?
On 08/08/2003 at 04:34, xxxxxxxx wrote:
Any ideas anybody?
On 08/08/2003 at 09:35, xxxxxxxx wrote:
Probably not, but what do you mean by "converting" and where would you want to determine this?
On 08/08/2003 at 09:39, xxxxxxxx wrote:
converting = converting the object. When the user for example clicks "C". And as I said, need to determine it in my plugin object (Generator object). I want to prevent my object to create the geometry when the user tries to convert the object to a polygonobject. Any ideas? Thank you
On 08/08/2003 at 12:13, xxxxxxxx wrote:
I don't think this is possible. That "conversion" is really just C4D evaluating the object and putting the result back into the scene. Btw. if this is for a demo limitation then someone could just put your object inside a plugin object of his own and get the mesh that way. So once you let the geometry escape from GetVirtualObjects() it's public.
On 08/08/2003 at 12:17, xxxxxxxx wrote:
Btw. if this is for a demo limitation then someone could just put your object inside a plugin object of his own and get the mesh that way. So once you let the geometry escape from GetVirtualObjects() it's public. yes, a demo was exactly my aim. Well, if it´s not safe... thank you! Best samir
On 08/08/2003 at 13:28, xxxxxxxx wrote:
Some alternatives are to put things in isoparams only or to replace part of the geometry by bounding box proxies.
On 08/08/2003 at 14:27, xxxxxxxx wrote:
Thanks for the suggestions Mikael. But I guess I´ll go the expiration way then Best Samir