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On 26/07/2003 at 08:57, xxxxxxxx wrote:
User Information: Cinema 4D Version: 7.000 Platform: Windows ; Language(s) : C.O.F.F.E.E ;
--------- Im trying to figure out what the sticky tires expression would be for Cinema 4D. in Maya, its simply this. tire.rz = - (tire.tx * (360.0 / (2 * 3.1415))); where tire is the object name, rz is Rotate Z, and tx is Translate X. please help, as I will also still try to figure this out as well.
On 26/07/2003 at 09:13, xxxxxxxx wrote:
Probably something like this var tire = doc->FindObject("tire"); var pos = tire->GetPosition(); var rot = tire->GetRotation(); tire->SetRotation(vector(rot.x,rot.y,-(Radians(pos.x*(360/(2*PI)))))); Though I guess the rotation values will be to big. So I would only use the position for a smooth rotation. var tire = doc->FindObject("tire"); var pos = tire->GetPosition(); var rot = tire->GetRotation(); tire->SetRotation(vector(rot.x,rot.y,Radians((pos.x))));
On 26/07/2003 at 09:22, xxxxxxxx wrote:
hmm, seeing your expression I guess this (360.0 / (2 * 3.1415)); is for the conversion between degrees and radians. But it should be simply 180*PI, so tire.tx/180*PI for the conversion In COFFEE Radians() is available for the conversion though