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On 26/07/2003 at 08:57, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 7.000
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
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Im trying to figure out what the sticky tires expression would be for Cinema 4D. in Maya, its simply this.
tire.rz = - (tire.tx * (360.0 / (2 * 3.1415)));
where tire is the object name, rz is Rotate Z, and tx is Translate X. please help, as I will also still try to figure this out as well.