THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/07/2003 at 08:57, xxxxxxxx wrote:
Cinema 4D Version: 7.000
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
Im trying to figure out what the sticky tires expression would be for Cinema 4D. in Maya, its simply this.
tire.rz = - (tire.tx * (360.0 / (2 * 3.1415)));
where tire is the object name, rz is Rotate Z, and tx is Translate X. please help, as I will also still try to figure this out as well.