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On 20/07/2003 at 16:04, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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How do you get the correct end result points on a boned or morphed object at a given time to have the right local coordinates (plus object matrix) to be able to do collision detection?
I'm only getting the initial values from the polygon object point array. How do I get access to the virtual object?
David