THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/07/2003 at 13:44, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
---------
I was unable to find some useful information for writing an Exporter in C++, that exports C4D- Meshes in my own format.
Here are some questions related to the topic:
- what Headers do I have to include, what libs to link?
- what suffix should the dll have (assuming the plugin must be a dll ) ? Is it *.dlx. *.abc or something else?
- how can I get a basic understanding of the SDK? I am an experienced 3D-programmer and wrote several exporters for MAX, but for me it is impossible to get a clue how the C4D-SDK works. Are there any well commented Code-Samples, a simple Tutorial, a How-To or something? A VC++-Plugin for creating C4D-Plugin-Projects would be great. I just need a point to start and a direction to go. A 2000- classes reference is not what I mean.
Thanks in advance!