I am trying to display some text in the viewport. to do my tests I'm overriding the Draw method (objectdata plugin). Everything seems to work fine except two small things:
1- The text is not smooth : there is a slight aliasing on it.
2- The text is hidden under the bands that sourround the safe frame. for instance the default "Perspective" HUD text is visible even when you have 100% opaque bands.
... def Draw(self, op, drawpass, bd, bh): if drawpass == c4d.DRAWPASS_HIGHLIGHTS: return c4d.DRAWRESULT_SKIP bd.SetMatrix_Screen() bd.DrawHUDText(2, 25, "Perspective") return c4d.DRAWRESULT_OK
did I forget something? Any suggestion will be helpful.