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On 17/07/2003 at 04:23, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C.O.F.F.E.E ; C++ ;
Hi, I am new in the forum.
I have experience with Java and C# and Cinema 4D since V5 (I used V6 very much but have not much experience about the never more advanced features of V7 and V8) - I now want to program plugins.
1. I guess there is now way to program in Java, resp. C# since the SDK is in C++ ??? Right ? Or is there a possibility to write the code in an alternative langue ?
2. The plugin should import a text file containing only coordinates of objects (only spheres and zylinders).
On the other hand I want to be able to export the objects in the same format I've read it in before (ASCII).
Actually this is only the first step of what I plan for the plugin to do.
I want your advice telling me how difficult it will be to do this - learning C++ (I have much experience in other languages) and using the C4d SDK (looks partially cryptic to me). How difficult would it be to implement these functions I described above ? What are the advances using Visual C++ instead of COFFEE ???
Can somebody tell me the URL of source code, tutorials (how to use Visual C++ to write plugins, etc.), or perhaps send me some examples of source code ???
In about two weeks I will get a constant internet connection again (perhaps there are some Instant Messanger users who want to share ideas/discussions ?) - till then I will learn some C++ basics and have a look at the SDK (please give me advice how to learn most effective).
On 17/07/2003 at 13:26, xxxxxxxx wrote:
1. There's no easy way to use Java or C# to make plugins. (I can't say that it's impossible, since you could always write a bridge yourself to the API.)
2. It's impossible for me to know how much you know. But if you have 8.1 there's already the C++ SDK examples in your plugins folder. Open it up and have a look at the STL example (in the 'filter' folder).
I wouldn't recommend C.O.F.F.E.E. if you have access to Visual Studio and are able to learn C++, since C.O.F.F.E.E. is slowly becoming a bit dated.
Also be sure to download the documentation, and the excellent documentation plugin for VC so that you can have access to the docs from within VC directly.
On 24/07/2003 at 19:01, xxxxxxxx wrote:
hi jago !
i´ve done a "C source code" primitive-object exporter for my 4k-intro engine,
in coffee... if you want, you can have it, mail me