Hello! I'm having an issue with detecting whether and input object is dirty or not. For reference here is my scene file: Voronoi Fracture.c4d
My understanding is that the Random Effector is making changes to making changes to the Voronoi Fracture's Cache.
I don't understand why checking GetDirty(DIRTYFLAGS::CACHE) isn't returning dirty in this case. Is there something beyond that should be done?
The other test I was doing was browsing through the cache via GetCache(), GetDown and GetNext and checking each individual part of the Cache for it being dirty. This does correctly return whether it is dirty or not, but this really slow to me, especially for something that would be running so often.
What is the best way to reliably get if the Voronoi Fracture is dirty?
Dan