SOLVED Help needed with sketch material

I need help with the sketch material
If I want to create and apply a regular material to, say, a cube I am fine using the code below:

mat = c4d.BaseMaterial(c4d.Mmaterial)  # material
tag = c4d.BaseTag(c4d.Ttexture)  # tag
tag.SetMaterial(mat)  # assign material to tag
obj = c4d.BaseObject(c4d.Ocube)  # create cube
doc.InsertObject(obj)  # insert cube
doc.InsertMaterial(mat)  # insert material
obj.InsertTag(tag)  # apply tag to material

Now if I want to do the same thing with the sketch material with the analogous code:

c4d.Msketch = 1011014  # add missing descriptor for sketch material
c4d.Tsketch = 1011012  # add missing descriptor for sketch tag

mat = c4d.BaseMaterial(c4d.Msketch)  # material
tag = c4d.BaseTag(c4d.Tsketch)  # tag
tag.SetMaterial(mat)  # assign material to tag
obj = c4d.BaseObject(c4d.Ocube) # create cube
doc.InsertObject(obj)  # insert cube
doc.InsertMaterial(mat)  # insert material
obj.InsertTag(tag)  # apply tag to material

I get the error message:

AttributeError: 'c4d.BaseTag' object has no attribute 'SetMaterial'

I obtained the missing descriptors from the script log, but the sketch tag and material seem to behave differently than regular materials in this regard.

Help would be greatly appreciated!

1011012 is the sketch style tag which is not a subclass of the TextureTag class.
To assign a sketch material to an object, you use the c4d.Ttexture ID as well, like in your previous example.
If you want to do something with an actual sketch style tag, you can use the square bracket notation, like
SketchStyle[c4d.OUTLINEMAT_LINE_DEFAULT_MAT_V]
for the Default Visible material.

1011012 is the sketch style tag which is not a subclass of the TextureTag class.
To assign a sketch material to an object, you use the c4d.Ttexture ID as well, like in your previous example.
If you want to do something with an actual sketch style tag, you can use the square bracket notation, like
SketchStyle[c4d.OUTLINEMAT_LINE_DEFAULT_MAT_V]
for the Default Visible material.

Hi,

Nothing to add, thanks @Cairyn for the answer 🙂

Cheers,
Manuel

It worked!

Thank you so much!