UNSOLVED Sampling an Effector

Hello!

Is it possible to sample an Effector like it is a Field?

I've done some searching around, but I'm not super familiar with Effectors so I'm not sure if I 100% understand them. I'm looking to do something similar to the MoSpline, where I could feed in a vector and get an output to create something from.

Is there a manual or post to reference? I saw a few, but they don't seem to be exactly on this topic or I missed them.

Thanks,
Dan

Hi effector does not expose any interface, the only way I see would be to clone the effector and all it's dependency (this can be tricky). Add a clone of your object in a custom scene as a child of this cloned effector, execute this scene, and then replicate the change.

Cheers,
Maxime.

Hi Maxime,

I don't fully understand what you mean. Does my object being a child of the effector matter? If my object is a child of the effector how would I get the result from it?

Dan

Hi sorry I missed your reply.
Effector does not expose any API, so the only way would be to make the all setup in a virtual document, execute it (via ExecutePass) and then copy back the data.
But this is not an easy task since you need to take care of all the dependency of an effector (and there is again no API to help you in this purpose, so it's on you to retrieve all the stuff necessary).

Cheers,
Maxime.