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On 14/07/2003 at 16:22, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Windows ; Mac ; Language(s) : C.O.F.F.E.E ; C++ ;
--------- from inside a tags execute funtion im looking through the main objects tracks. im going through them in sequence and id like to fond out what each track is doing. for example ,id like to be able to tell if a track is part of a Vector and if so , if its part of move , scale or rotate. thanks in advance for any help
On 24/07/2003 at 19:06, xxxxxxxx wrote:
hi paul... here an example for the postion track: // EYEPOSSAMPLES var trEyePos = pObject->GetFirstTrack(); while(trEyePos != NULL) { var objClass = getclass(trEyePos); if (objClass == PositionTrack) { WriteChunk(CHUNK_LIGHT_EYE_MOVEMENT); println("has position track"); var seqEyePos = trEyePos->GetFirstSequence(); while(seqEyePos != NULL) { var iKeyCounter = 0; var keyKey = seqEyePos->GetFirstKey(); while(keyKey != NULL) { iKeyCounter++; keyKey = keyKey->GetNext(); } println("has position keys: ", iKeyCounter); g_pFile->WriteLong(iKeyCounter); keyKey = seqEyePos->GetFirstKey(); while(keyKey != NULL) { var timeTime = keyKey->GetTime(); var fSecond = timeTime->GetSecond(); var vecVector = keyKey->GetP(); // println("time: ", fSecond, vecVector); g_pFile->WriteReal(fSecond); g_pFile->WriteReal(vecVector.x); g_pFile->WriteReal(vecVector.y); g_pFile->WriteReal(vecVector.z); keyKey = keyKey->GetNext(); }
seqEyePos = seqEyePos->GetNext(); } } trEyePos = trEyePos->GetNext(); }