I had a doubt, I wanted to place an established texture on the material created, but I don't know how, since the textures part is not a simple link type data in itself, but if I link directly where the link of the image is born is a bitmap but I don't know how it relates to the material.
import c4d
def main():
mat = c4d.BaseList2D(c4d.Mmaterial)
doc.StartUndo()
doc.AddUndo(c4d.UNDOTYPE_NEW, mat)
doc.InsertMaterial(mat)
mat[c4d.MATERIAL_USE_REFLECTION] = False
#mat[c4d.MATERIAL_COLOR_SHADER] ?
#Bitmap[c4d.BITMAPSHADER_INTERPOLATION]?
#Bitmap[c4d.BITMAPSHADER_FILENAME]?
doc.EndUndo()
c4d.EventAdd()
# Execute main()
if __name__=='__main__':
main()