I am looking for example code on how to create a TreeView GUI resembling (a bare minimum) S24 asset browser.
Basically I would like to specify a folder inside my plugin folder and browse for folders inside it.
This I can do using BrowseFiles
Typically this is a 1 level search, so no recursion is required.
Inside each folder, there is a number of images.
The TreeView should show a list of these folders. When the user selects an item from the TreeView list, the images inside each folder should be displayed respectively. The user then would invoque a command when an image is clicked (or double clicked).
I already looked into TreeView Made Simple 1 and TreeView Made Simple 2
I would convert the found folders into a BaseArray and navigate inside it.
But where should the array be created, inside TreeViewFunctions or somewhere else, and more importantly, how to display the image content of each folder ?
Thanks for any help on the subject.
this thread will probably help you.
Those examples are using a shader to store the hierarchy, but you can use GeListNode. I don't think you need a BaseArray to store all your folders as you can simply iterate trough your hierarchy if you got the root. And InsertUnder, GetName, SetName are coming for free with the GeListNode.
If you want to keep the BaseArray approach, there's no "right place" where to create and store your information.
To display all the images inside the view, you may want to use a bitmapbutton for each image or use a UserArea to draw all the images.
Be careful that with the userArea you will need to manage the zone for each picture where the use may clic.
Where are you stuck for now?
Example code on how to convert a folder structure into a GeListNode hierarchy, and how to use it in the TreeViewFunctions context would be helpful.
without any further questions or replies, we will consider this topic as solved by Wednesday and flag it accordingly.
Thank you for your understanding,