Hi,
is it correct and intended that GetAllTextures()
only delivers the assets used in the currently active frame?
I tested this by setting up a VDB Loader with a sequence of VDBs, resulting in 'GetAllTextures()' delivering only one VDB at a time.
So if one wanted to determine all assets, one would need to go through all frames (what ever that means, taking into account that a user can very well store information in frames outside of the project range) or try to manually identify sequences of files (with the possible drawback of including frames of the sequence which aren't actually in use by the scene)?
Cheers