OGL an keys questions

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/07/2003 at 12:39, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;  C++  ;

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Hi
I have two questions:

1- How do I know if autokey or a menu plugin is checked?
2- How can I use opengl for creating interfaces? I guess is using user area, but I'd like to know how to initialize an ogl render context.

Thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/07/2003 at 12:48, xxxxxxxx wrote:

1a. I don't think this is possible.
1b. It's a bit tricky, but you can do it through COMMANDPLUGIN::GetState() from the structure returned by BasePlugin::GetPluginStructure() of the plugin you get from FindPlugin().
2. Not possible.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/07/2003 at 11:01, xxxxxxxx wrote:

1a. In the container returned by BaseDocument::GetData(SETTINGS_TIMELINE) this can be accessed by this ID:

    
    
    #define TIMELINE_AUTOKEYS 10020 // Bool

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/07/2003 at 10:47, xxxxxxxx wrote:

Thankyou :)