OGL an keys questions



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/07/2003 at 12:39, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;  C++  ;

    ---------
    Hi
    I have two questions:

    1- How do I know if autokey or a menu plugin is checked?
    2- How can I use opengl for creating interfaces? I guess is using user area, but I'd like to know how to initialize an ogl render context.

    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/07/2003 at 12:48, xxxxxxxx wrote:

    1a. I don't think this is possible.
    1b. It's a bit tricky, but you can do it through COMMANDPLUGIN::GetState() from the structure returned by BasePlugin::GetPluginStructure() of the plugin you get from FindPlugin().
    2. Not possible.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/07/2003 at 11:01, xxxxxxxx wrote:

    1a. In the container returned by BaseDocument::GetData(SETTINGS_TIMELINE) this can be accessed by this ID:

        
        
        #define TIMELINE_AUTOKEYS 10020 // Bool
    



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/07/2003 at 10:47, xxxxxxxx wrote:

    Thankyou :)


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