execution priority

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/06/2003 at 08:51, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,

I coded a couple of expressions that depend on each other. So I want to set the priority of executions. By now, I've done this using "AddToExecution(PluginTag* tag, PriorityList* list)". But this solutions prevents the user from manually change the priority. I only want to set default values and keep the possibility to change them by the user.
I also tried simply set the value to the BaseContainer inside the ::Init() function:

bc->SetLong(EXPRESSION_PRIORITY, 3001)

But this has no effect. How can I do it?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/06/2003 at 13:37, xxxxxxxx wrote:

Have a look at the LookAtCamera.cpp example and add the following line to the Init() function:

    
    
    if (pd) pd->SetPriorityValue(PRIORITYVALUE_PRIORITY, 3001);

(The priority isn't a LONG, it's a CUSTOMGUI_PRIORITY_DATA/PriorityData.)