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On 19/06/2003 at 08:51, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
I coded a couple of expressions that depend on each other. So I want to set the priority of executions. By now, I've done this using "AddToExecution(PluginTag* tag, PriorityList* list)". But this solutions prevents the user from manually change the priority. I only want to set default values and keep the possibility to change them by the user.
I also tried simply set the value to the BaseContainer inside the ::Init() function:
But this has no effect. How can I do it?
On 24/06/2003 at 13:37, xxxxxxxx wrote:
Have a look at the LookAtCamera.cpp example and add the following line to the Init() function:
if (pd) pd->SetPriorityValue(PRIORITYVALUE_PRIORITY, 3001);
(The priority isn't a LONG, it's a CUSTOMGUI_PRIORITY_DATA/PriorityData.)