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On 24/06/2003 at 13:17, xxxxxxxx wrote:
No, the VideoPoststruct is passed (and filled by Cinema 4D) by the corresponding functions that you then can access.
The videopoststruct does only make sense (well, there might be exclusive situations) if you want to write a videopost plugin. And if you do so you can use i.e. the Execute function from the VideoPostData that will pass a valid Videopoststruct pointer and you can then access its members.
Please have a look at the Videopost examples in the project files and in the VideoPostData Class in the SDK Documentation for more information.