SOLVED compiling for r20 new solution

Dear c4d fellows,
I have the following question.
I'm trying to compile my own (beginner) plugin (solution) in VS2019.
I have c4d r20.

I created a projectdefinition.txt

Platform=Win64;OSX
 
Type=Solution

Solution=\
  plugins/architect4D;\


 APIS=\
  cinema.framework; \
  misc.framework; \
  image.framework; \
  core.framework
 
C4D=true

stylecheck.level=0
 
ModuleId=com.streamline.architect4D
 
INCLUDE=source/architect4D.cpp;
INCLUDE=source/architect4D.h;

Then I created minimal .cpp

#include "maxon/parallelfor.h"
#include "c4d.h"
#include "c4d_symbols.h"
#include "architect4D.h"
//#include "commandlinerender.cpp"


class architect4D : public CommandData
{
public:
	virtual Bool Execute(BaseDocument* doc);
};

Bool architect4D::Execute(BaseDocument* doc)
{
	return true;
}

Bool Registerarchitect4D()
{
	// be sure to use a unique ID obtained from www.plugincafe.com
	return RegisterCommandPlugin(1054040, GeLoadString(IDS_ARCHITECT4D), 0, AutoBitmap("architect4D.tif"_s), "arhitect4D Plugin"_s, NewObjClear(architect4D));
}

and .h

#ifndef ARCHITECT4D_H__
#define ARCHITECT4D_H__

#include "ge_prepass.h"
#include "c4d_plugin.h"

class BaseDocument;
//class AtomArray;

Bool Registerarchitect4D();


//void CommandLineRendering(C4DPL_CommandLineArgs* args);

#endif // ARCHITECT4D_H__

and c4d_symbols.h

enum
{
	// string table definitions
	IDS_ARCHITECT4D = 10000,
	_DUMMY_ELEMENT_
};
#pragma once   

When compiling I have the following errors from Linker:

Error	LNK2019	unresolved external symbol "bool __cdecl PluginStart(void)" ([email protected]@YA_NXZ) referenced in function c4d_main	architect4d	C:\sdk20\plugins\architect4d\project\cinema.framework_Debug_64bit.lib(c4d_pmain.obj)	

Error	LNK2019	unresolved external symbol "void __cdecl PluginEnd(void)" ([email protected]@YAXXZ) referenced in function c4d_main	architect4d	C:\sdk20\plugins\architect4d\project\cinema.framework_Debug_64bit.lib(c4d_pmain.obj)	

Error	LNK2019	unresolved external symbol "bool __cdecl PluginMessage(int,void *)" ([email protected]@[email protected]) referenced in function c4d_main	architect4d	C:\sdk20\plugins\architect4d\project\cinema.framework_Debug_64bit.lib(c4d_pmain.obj)		

What do I do wrong? It seems some linker settings are wrong. Could you please help me with this?

Yaroslav.

Hello,

the recommended VS version for Cinema 4D R20 is VS 2015, see https://developers.maxon.net/docs/Cinema4DCPPSDK/html/page_maxonapi_dev_windows.html.

Every plugin has to implement PluginStart(), PluginMessage(), and PluginEnd().

You find an example here: https://github.com/PluginCafe/cinema4d_cpp_sdk_extended/blob/master/plugins/microsdk/source/main.cpp

See also https://developers.maxon.net/docs/Cinema4DCPPSDK/html/page_manual_module_functions.html

Hello,

the recommended VS version for Cinema 4D R20 is VS 2015, see https://developers.maxon.net/docs/Cinema4DCPPSDK/html/page_maxonapi_dev_windows.html.

Every plugin has to implement PluginStart(), PluginMessage(), and PluginEnd().

You find an example here: https://github.com/PluginCafe/cinema4d_cpp_sdk_extended/blob/master/plugins/microsdk/source/main.cpp

See also https://developers.maxon.net/docs/Cinema4DCPPSDK/html/page_manual_module_functions.html

Thanks, for your comment!
But:

@PluginStudent said in compiling for r20 new solution:

Every plugin has to implement PluginStart(), PluginMessage(), and PluginEnd().

Well, is this really right?
I mean, look at sdk menutest example.
I simply copied it and changed the name.
But probably, you are right!

@PluginStudent

Thank you so much! It worked!
Yaroslav.