CustomGUI and non description objects

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/06/2003 at 00:31, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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How would i go about making a customgui element to use in a description file with non standard gui elements?

In my case i want to create a single "real" type slider with more than one "handle" on it, and use that as my element.

The customdatatype element talks about creating the interface for the customdatatype using a description file. But that of course restricts me to still using the standard elements (slider, bitmapbutoon etc). Or am i simply being very dense and not seeing how this should be done (if anyone has a vary simple example of generating and using a non-standard customgui element in the AM and they feel like explaining a little about what has to be done i would be deeply grateful.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/06/2003 at 01:55, xxxxxxxx wrote:

You would use a GeUserArea in the CustomGuiData's dialog. (Just a warning: It isn't trivial to design and implement a GUI element from scratch.)