@fwilleke80 it is what I do in my build system, for every build.
I automated my build system using Jenkins pipelines. But you can also just write bash scripts and batch files instead, since that is effectively what I do in Jenkins anyway.
My code is all pulled from GitHub, project tool runs, all additional 3rd party libraries are built, plugins compiled, signed, zipped up, sent to apple for notarization and then uploaded to AWS S3 and my customers can automatically down the new updates after any new build is marked as published.
Took a while to set up but is such a time saver in the end. I can build all my plugins for every version of C4D and have them available for customers with just one click. It’s a full rebuild every single time I press the button.
https://Jenkins.io. Then look at pipelines.