Has something changed related to
BaseDraw::DrawTexture in R23?
I am trying to port my plugins (working fine in R16 .. R21). But each time I perform a DrawTexture I get a crash in c4dplugin.
The crash does not happen at the time of performing the call but somewhere afterwards.
Other BaseDraw drawing methods like DrawPolygon, DrawLine, DrawPointArray, etc ... are working fine.
Forgot to mention this drawing happens in context of
SceneHook::Draw. During the draw-pass.