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On 13/06/2003 at 13:45, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
For FlushUnusedTexture() doesn´t work, is there a way to find out if a material is somewhere used in the current scene (applied to an object)?
Or do I have to go through the complete scenehierarchy and then through all tags of each object and check if the material is linked to the found materialtags? Darn, that wouldn´t be good!
Thanks so much...