FlushUnusedTextures() doesn´t work

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/06/2003 at 13:13, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------Well, see topic. FlushUnusedTextures() doesn´t work at all... 😕

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/06/2003 at 01:04, xxxxxxxx wrote:

As far as I can tell it works perfectly as long as all textures are used... 😉
But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/06/2003 at 02:53, xxxxxxxx wrote:

Quote: Originally posted by Mikael Sterner on 14  June 2003
>
> * * *
>
> As far as I can tell it works perfectly as long as all textures are used... 😉
>
> * * *
ROFL :))
> Quote: Originally posted by Mikael Sterner on 14  June 2003
>
> * * *
>
> But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.)
>
> * * *
>
> Upps, yes I really thought that this is it. Ok, my fault. (why isn´t there the Remove Unused Materials in the SDK? Or is there?)
>
> Thank you!