FlushUnusedTextures() doesn´t work



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/06/2003 at 13:13, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------Well, see topic. FlushUnusedTextures() doesn´t work at all... :\



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/06/2003 at 01:04, xxxxxxxx wrote:

    As far as I can tell it works perfectly as long as all textures are used... ;-)
    But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/06/2003 at 02:53, xxxxxxxx wrote:

    Quote: Originally posted by Mikael Sterner on 14  June 2003
    >
    > * * *
    >
    > As far as I can tell it works perfectly as long as all textures are used... ;-)
    >
    > * * *
    ROFL :))
    > Quote: Originally posted by Mikael Sterner on 14  June 2003
    >
    > * * *
    >
    > But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.)
    >
    > * * *
    >
    > Upps, yes I really thought that this is it. Ok, my fault. (why isn´t there the Remove Unused Materials in the SDK? Or is there?)
    >
    > Thank you!


Log in to reply