Im working on a rendering plugin, and im looking for the best way to track the lifetime of various objects in the scene.
Currently im looking at Meshes (PolygonObject), Materials and Textures.
What would be the best way to check if objects have been removed and added to a scene?
According to the documentation I should not use pointers, but baselinks. But I cannot compare baselinks with eachother.
I have also read that the various ID functions are not always unique for all objects.