Hello,
I am trying to sync ObjectData parameters through XPresso, but I cannot because my Object Properties aren't being updated at the same time. To demonstrate what I mean better, I came up with a Demo project. Here is a screen capture of the result:
In this screen capture, the planes' width & height are being set with XPresso. The blue plane is using the Object's Size Percentage which is in sync with the object. I included this plane to show that it is not an issue of the XPresso tag's priority. The red plane's size is using a value that is calculated based on the Size Percentage in my ObjectData.GetVirtualObjects override. I have tried the calculation at different points of the ObjectData (e.g. the init function, before/after the MSG_UPDATE
Message, etc.), but I'm still experiencing the lag.
Here is an archive of my Demo ObjectData plugin and my scene file.
How can I make a calculation based on one parameter and update the Object Properties so that it stays in sync?
Thank you!