I have a shader with a UV based texture and a 3d gradient in it the shader effector works as espected but i have no idea how to relicate this behavior with a python effector / python plugin
I builded a simple example scene to show what i need to do: uvSpaces.c4d
The shader effector works as desired but i need this behavior into one of my plugins.
The Python effector use the same technique as my plugin does and I also add a toggle for uv and worldspace
the short answer is: You cannot do that in Python. The long answer is:
Ok - than i need to use fields for 3d gradients and other scene based stuff. Thank you for the explantation.
I had a look but as @zipit said, there's not way in python.