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I have a shader with a UV based texture and a 3d gradient in it the shader effector works as espected but i have no idea how to relicate this behavior with a python effector / python plugin
I builded a simple example scene to show what i need to do: uvSpaces.c4d
The shader effector works as desired but i need this behavior into one of my plugins.
The Python effector use the same technique as my plugin does and I also add a toggle for uv and worldspace
Shader Effector: Python Effector:
Hi,
the short answer is: You cannot do that in Python. The long answer is:
VolumeData
ChannelData
BaseShader.Sample
BaseVolumeData.p
ChannelData,p
Cheers, zipit
Ok - than i need to use fields for 3d gradients and other scene based stuff. Thank you for the explantation.
hi,
I had a look but as @zipit said, there's not way in python.
Cheers, Manuel