Hello,
I have several Command Plugins whose asynchronous GeDialogs are opening at some different sizes: sometimes far too large for its content which looks quite bad and requires the user to resize to use the plugin with the C4D scene.
return myDialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, xpos=-2, ypos=-2,
pluginid=PLUGIN_ID, defaultw=560, defaulth=560)
As I don't believe it's currently possible, I'd like to request the ability to set a size for the GeDialog DLG_TYPE_ASYNC window. This has come up in the forum and it seems like it'd be a terrific feature for developers.
Re: open DLG_TYPE_ASYNC always with default size
Re: Resize dialog after LayoutFlushGroup(id)
Re: Sizing Plugin Dialogs
Thank you!