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On 12/06/2003 at 20:04, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
op = PolygonObject::Alloc(vcount,fcount); (998,1515)
if(!op) return 0;
uvtag = (UVWTag* )op->MakeVariableTag(vtcount); (998)
if(!uvtag) return 0;
The forth time I create an object I get a 'unhandled exception in Cinema4D.exe Access Violation' error in the MakeVariableTag call. I'm only creating one UVtag per object at this point.
What would prevent me from making a call with a valid PolygonObject? I would expect it would at worst return null.
I'm having a similar problem with the ResizeObject. When I resize the third object I get the same error and then the Access error on trying to make the UV tag on the fourth if I comment out the resize call.
I have 1.5 G memory on this box now.
What would cause these types of problems (not at all assuming it's the app code and not me)?
On 13/06/2003 at 13:12, xxxxxxxx wrote:
MakeVariableTag(vtcount) works like that?? Shouldn´t the compiler cry?
Have you tried this: (UVWTag* )op->MakeVariableTag(Tuvw,vtcount,NULL);
You aren´t specifying the type of tag at all...weird that your compiler compiles this, mine doesn´t...
I don´t know though if this is the problem.
On 13/06/2003 at 13:35, xxxxxxxx wrote:
Sorry - typo
the call I make is
the last value defaults.
(No email on my work PC)
On 13/06/2003 at 13:36, xxxxxxxx wrote:
Are you freeing your the polygonobject at the end? Have you tried to do some debug sessions to find out where exactly it crashes?