Thanks for the response.
The dynamics tag I'm referring to are the Rigid/Soft Body Dynamic tag.
I'm a little confused by what you mean by pinned, I have a object as a child to my plugin from which I am retrieving the points. Removing GetContour and replacing OBJECT_ISSPLINE with OBJECT_POLYGONOBJECT still has the same result of the dynamics tag not updating.
I stripped my code down to its barest form so that none of my code would be a factor in why the dynamics tag is not updating. With other code I have I can get the points from the child object using GetCache(), my issue is coming in that when I run the code I have above there is no change in the child object as I have the timeline playing. If I don't have OBJECT_INPUT as a flag in my registration the dynamics tag is updating properly.
With your last point, in my full code I use GetVirtualObjects() and I still have the same issue and I was able to track it down to having OBJECT_INPUT included. If this method is not officially supported does that mean that Spline-based generators taking in Polygon based objects are not supported?
John Thomas