Different behavior on Mac for Commanddata options

I have a commanddata plugin that has options enabled using the PLUGINFLAG_COMMAND_OPTION_DIALOG flag.
On the pc everything is ok, I see the option icon in the command and I can select it.
However, on the mac (Catalina 10.15.6) I do not see the option icon and when I click the command (the commanddata plugin), it goes directly to ExecuteOptionID() and not to Execute()

Here the stripped code

import c4d
import os
import sys
from c4d import gui, plugins, bitmaps, documents
from c4d import utils


PLUGIN_ID_MESHBOOLEAN_COMMAND_SUBTRACT = 1039980 

        
class MyOptionsDialogSUBSTRACT(gui.GeDialog):
    OK = False
    
    def InitValues(self): 
        return True
        
    def CreateLayout(self):
 
        self.SetTitle("MeshBoolean Command SUBSTRACT Test 01")        
        self.AddDlgGroup(c4d.DLG_OK | c4d.DLG_CANCEL)  
        
        return True
        
    def Command(self, id, msg):
 
        if (id == 1):   
            self.OK = True
            self.Close()
            
        if (id == 2):   
            self.OK = False
            self.Close()
            
        return True
               
class MESHBOOLEANSUBSTRACT(plugins.CommandData):

    dialog = None

    def Execute(self, doc):
        print ("Execute")
        print ("Done test")
        return True         #end plugin

    def ExecuteOptionID(self, doc, plugid, subid):
        print ("ExecuteOptionID")
        
        if self.dialog is None: self.dialog = MyOptionsDialogSUBSTRACT()
        self.dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL, pluginid=PLUGIN_ID_MESHBOOLEAN_COMMAND_SUBTRACT, defaultw=500, defaulth=120)
        
        print ("OK: ", self.dialog.OK)
        if (self.dialog.OK):
            self.Execute(doc) 
            self.dialog.OK = False
        return True

if __name__ == "__main__":
        
    pluginString = "MeshBoolean Command Subtract"    
    bmp = bitmaps.BaseBitmap()
    dir, file = os.path.split(__file__)
    fn = os.path.join(dir, "res", "command subtract.png")
    bmp.InitWith(fn)
    
    okyn = plugins.RegisterCommandPlugin(id=PLUGIN_ID_MESHBOOLEAN_COMMAND_SUBTRACT, str="#$1 " + pluginString, info=c4d.PLUGINFLAG_COMMAND_OPTION_DIALOG, help="MeshBoolean Command", dat=MESHBOOLEANSUBSTRACT(), icon=bmp) 
    if (not okyn): 
        print("Error initializing " + pluginString)

What I also notice, is that - on the mac - when I do a customize command and add the plugin as an icon to my interface, the option icon is there and it works like expected.

I guess you encounter the same issue as mentioned here.

Short answer:
When the window has it's own menu then the option's cog wheel should work as expected.
Not so if it is the Finder's main menu.

Which also explains why dropping an icon in the interface does work as expected. As the issue seems to be the main menu in Finder.

hi,

thanks for linking the other thread and yes, that's the difference with the mac menu on the osx bar.
On those menu we can't add the cogwheel so we choose to display the option by default (with was the old behaviors)

cheers,
Manuel

@m_magalhaes said in Different behavior on Mac for Commanddata options:

hi,

thanks for linking the other thread and yes, that's the difference with the mac menu on the osx bar.
On those menu we can't add the cogwheel so we choose to display the option by default (with was the old behaviors)

cheers,
Manuel

Ok, clear.
Please mention it in the documentation.

-Pim

hi
That's already mentioned in our application documentation.

https://help.maxon.net/us/index.html#PREFSINTERFACE-PREF_INTERFACE_MAIN_GROUP

Where do you think we should mention it ?

Cheers,
Manuel