Get the Next Object of doc.SearchObject() Method?

  • Hi,

    Is there a way to get the "next" object of doc.SearchObject() method.
    As I understand, if there are two objects name cube. The method will retrieve first cube in the outliner.
    Is there a way to get the next cube object?

    My use case is this:

    1. Check if there are objects with the same name
    2. If there are, throw an error. Every object must have a unique name.

    I guess I can do this with the traversing objects hierarchy code provided by the plugincafe.
    Storing each object name and comparing them with each other.

    But it would be nice if I can just do this with doc.SearchObject so I can shorten the logic.


  • Hi unfortunately there is nothing built-in so you have to iterate over the scene.

    import c4d
    def HierarchyIterator(obj):
        while obj:
            yield obj
            for opChild in HierarchyIterator(obj.GetDown()):
                yield opChild
            obj = obj.GetNext()
    def main():
        names = set()
        for obj in HierarchyIterator(doc.GetFirstObject()):
            objName = obj.GetName()
            if objName not in names:
                print("{0} Is already present".format(objName))
    if __name__=='__main__':


  • @m_adam

    Ah gotcha. Thanks for the confirmation and the sample code.

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