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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/06/2003 at 04:49, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Windows ; Language(s) : C++ ;
--------- Hi, I know how to allocate the object buffer and there is an example in the sdk provided, but this uses the ExecuteLine function and I don´t really understand how I can adapt it to my code. I am only using the Execute function and then call my functions that use the RGB Buffer to process the rendering. I would like to only let my plugin affect certain objects but if I use the object_buffer instead of the RGB channel it doesn´t work. (somehow logical for I need the rgb information...) How is it done? Any code examples please? Thanks in advance
On 10/06/2003 at 11:12, xxxxxxxx wrote:
does nobody know? everything I tried did not work...
On 11/06/2003 at 13:39, xxxxxxxx wrote:
I'm afraid I don't understand the question. Could you show the code you use and explain what you want it to do?
On 11/06/2003 at 15:46, xxxxxxxx wrote:
Hi Mikael, thanks, I already found a way to use the object buffer now.