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On 08/06/2003 at 04:49, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
I know how to allocate the object buffer and there is an example in the sdk provided, but this uses the ExecuteLine function and I don´t really understand how I can adapt it to my code.
I am only using the Execute function and then call my functions that use the RGB Buffer to process the rendering. I would like to only let my plugin affect certain objects but if I use the object_buffer instead of the RGB channel it doesn´t work. (somehow logical for I need the rgb information...)
How is it done? Any code examples please?
Thanks in advance