Hello.
I want to sculpting from high mesh.
High mesh was got from zbrush.
this is like 'Project Mesh'.
My code is simple but was not working.
import c4d
from c4d.modules import sculpting
def main():
sculpt = sculpting.GetSelectedSculptObject(doc)
sel = doc.GetActiveObject()
if not sculpt:
return
if not sel:
return
if sel == sculpt.GetOriginalObject():
return
if sculpt.GetPointCount() != sel.GetPointCount():
return
firstLayer = sculpt.GetFirstLayer()
layer = firstLayer.GetFirstSculptLayer()
for i in range(firstLayer.GetPointCount()):
layer.SetOffset(i, sel.GetPoint(i))
sculpt.Update()
c4d.EventAdd()
if __name__ == "__main__":
main()
Traceback (most recent call last):
File "scriptmanager", line 26, in <module>
File "scriptmanager", line 21, in main
TypeError: an integer is required
SculptLayer.SetOffset(self, index, offset)
offset is vector. but 'TypeError: an integer is required'
how can i fix it?
Thank you.