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On 06/06/2003 at 21:35, xxxxxxxx wrote:
Cinema 4D Version: 6.3
Platform: Windows ;
Language(s) : C++ ;
I am still working on the Renderman RIB export plugin I started a while ago. I am now trying to export the UV coordinates so that texture mapping is possible. I have run into trouble however. Although it seemst he UV coordinates are being exported correctly, when I go to render in Renderman, they are all messed. Is there anything special I should know about doing this? What I am doing is getting the UVWTag and then getting the UV coordinates for each polygon and writing this information out as ST coordinates in renderman. When I check the output file with what is shown in the structure dialog in Cinema, they match up. Any help would be greatly appreciated.