Problems exporting UV tags correctly

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/06/2003 at 21:35, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   6.3 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello,
I am still working on the Renderman RIB export plugin I started a while ago. I am now trying to export the UV coordinates so that texture mapping is possible. I have run into trouble however. Although it seemst he UV coordinates are being exported correctly, when I go to render in Renderman, they are all messed. Is there anything special I should know about doing this? What I am doing is getting the UVWTag and then getting the UV coordinates for each polygon and writing this information out as ST coordinates in renderman. When I check the output file with what is shown in the structure dialog in Cinema, they match up. Any help would be greatly appreciated.
Matt

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/06/2003 at 07:48, xxxxxxxx wrote:

Are you sure that ST coordinates in Renderman correspond to UV coordinates in C4D? From what you say it sounds like the problem isn't with C4D, since the exported number are correct.