Creating a Script to Automatically Change Asset File Paths
ktheorin1 last edited by
Hi, I work between a Mac and PC and because of this, getting texture paths to work is less than ideal since both OS's don't use the same paths. I can reconnect the paths manually by going into the Project Asset Manager and doing a find and replace. But this can get tedious. Is there a way to automate this process with a script? So that it will detect the OS and change all relevant file locations to the correct ones? I know nothing about coding so any help would be appreciated!
r_gigante last edited by
Hi @ktheorin1, thanks for reaching out us and welcome to the Forum.
To find all the assets in a given scene you can use the BaseDocument::GetAllAssetsNew() which returns you a list of dictionaries with all the assets contained in a document.
The example below retrieves all the textures in the active document and append the string "_replaced" at the end of it
def main(): textures = list() # execute the GetAllAssetsNew for the current document c4d.documents.GetAllAssetsNew(doc, False, "", c4d.ASSETDATA_FLAG_TEXTURESONLY, textures) for t in textures: textureOwner = t["owner"] textureURL = maxon.Url(t["filename"]) # get the texture suffix textureSuffix = textureURL.GetSuffix() # remove the suffix from the URL textureURL.ClearSuffix() # replace the name by adding the word "_replaced" textureURL.SetName(textureURL.GetName() + "_replaced") # set again the suffix to the URL textureURL.SetSuffix(textureSuffix) #update the textureOwner parameter textureOwner[c4d.BITMAPSHADER_FILENAME] = textureURL.GetSystemPath() # notify Cinema about the changes c4d.EventAdd()
It's also worthy having a look at the maxon::Url to handy manage the path of the retrieved textures.