I believe this has been ever since R18 when the color chooser was updated. I am trying to use ColorDialog() to try to allow the user to pick a custom color to color their object. Nothing fancy, I just need a way to let the user choose whatever color they want. Right now, doing:
color=gui.ColorDialog(c4d.POPUP_BELOW)
Only gives me a tiny window, with a swatch and an eye dropper. No RGB, no nothing else. Is there a specific flag or something I need to pass in to get something more like when you click on the color swatch for an object color?