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I believe this has been ever since R18 when the color chooser was updated. I am trying to use ColorDialog() to try to allow the user to pick a custom color to color their object. Nothing fancy, I just need a way to let the user choose whatever color they want. Right now, doing:
color=gui.ColorDialog(c4d.POPUP_BELOW)
Only gives me a tiny window, with a swatch and an eye dropper. No RGB, no nothing else. Is there a specific flag or something I need to pass in to get something more like when you click on the color swatch for an object color?
Hi @BretBays this is a mac issue, I've open a new bug report about it, on windows you get this when you call ColorDialog .
Cheers, Maxime.
And I should have opened my eyes previously, but c4d.POPUP_BELOW shouldn't be used but instead color=gui.ColorDialog(0).
color=gui.ColorDialog(0)
I will improve the python documentation n this regards, for more information see the c++ doc about GeColorChoose.
So this is not a bug. Cheers, Maxime.