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On 04/06/2003 at 04:15, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
I have a question about the direction of the normals of imported files. I imported a 3ds file and then when I use my NPR it render the real backfaces and not the front faces. When I change the normal direction then it is working fine. There are two questions:
First: Is it possible that imported 3ds files has wrong normals or is it a bug in my plugin but all normal c4d Files working good?
Second: Why make the normal C4D renderer the right calculation, there it looks correct. Working the normal c4d renderer with or without backface culling?
Maybe it is important to say that I find out the direction of the normals by myself.