Hi,
I read that I can get the RenderData object via
rdata = doc.GetActiveRenderData()
I see that frame range values are documented here
RDATA_FRAMEFROM
RDATA_FRAMETO
RDATA_FRAMESTEP
Cheers
Hi,
I read that I can get the RenderData object via
rdata = doc.GetActiveRenderData()
I see that frame range values are documented here
RDATA_FRAMEFROM
RDATA_FRAMETO
RDATA_FRAMESTEP
Cheers
Hi @nicholas_yue thanks for reaching out us.
Although I'm not sure if your post was meant as a question or as a statement I'm going, nevertheless, to share some thoughts.
The data you're looking for are stored in the RenderData
BaseContainer
and you can set/get them using the usual method.
A full exmaple is available on PluginCafe Github Repo.
Put down in words the code might looks like something as:
def printRDataInfo(in_rdata):
# BaseTime values are printed as frame
print in_rdata[c4d.RDATA_FRAMEFROM].GetFrame(doc.GetFps())
print in_rdata[c4d.RDATA_FRAMETO].GetFrame(doc.GetFps())
print in_rdata[c4d.RDATA_FRAMESTEP]
# Main function
def main():
# retrieve the RenderData instance
rdata = doc.GetActiveRenderData()
#just print the default values
print "default rdata from/to/step values"
printRDataInfo(rdata)
# start is at sec 1
rdata[c4d.RDATA_FRAMEFROM] = c4d.BaseTime(1)
# end is at sec 2
rdata[c4d.RDATA_FRAMETO] = c4d.BaseTime(2)
rdata[c4d.RDATA_FRAMESTEP] = 1
#just print again the values
print "first change with values to secs"
printRDataInfo(rdata)
# start is at frame 5
rdata[c4d.RDATA_FRAMEFROM] = c4d.BaseTime( 5.0, doc.GetFps())
# end is at frame 15
rdata[c4d.RDATA_FRAMETO] = c4d.BaseTime( 15.0, doc.GetFps())
rdata[c4d.RDATA_FRAMESTEP] = 1
#just print again the values
print "second change with values to frames"
printRDataInfo(rdata)
Cheers, R
Hi @nicholas_yue thanks for reaching out us.
Although I'm not sure if your post was meant as a question or as a statement I'm going, nevertheless, to share some thoughts.
The data you're looking for are stored in the RenderData
BaseContainer
and you can set/get them using the usual method.
A full exmaple is available on PluginCafe Github Repo.
Put down in words the code might looks like something as:
def printRDataInfo(in_rdata):
# BaseTime values are printed as frame
print in_rdata[c4d.RDATA_FRAMEFROM].GetFrame(doc.GetFps())
print in_rdata[c4d.RDATA_FRAMETO].GetFrame(doc.GetFps())
print in_rdata[c4d.RDATA_FRAMESTEP]
# Main function
def main():
# retrieve the RenderData instance
rdata = doc.GetActiveRenderData()
#just print the default values
print "default rdata from/to/step values"
printRDataInfo(rdata)
# start is at sec 1
rdata[c4d.RDATA_FRAMEFROM] = c4d.BaseTime(1)
# end is at sec 2
rdata[c4d.RDATA_FRAMETO] = c4d.BaseTime(2)
rdata[c4d.RDATA_FRAMESTEP] = 1
#just print again the values
print "first change with values to secs"
printRDataInfo(rdata)
# start is at frame 5
rdata[c4d.RDATA_FRAMEFROM] = c4d.BaseTime( 5.0, doc.GetFps())
# end is at frame 15
rdata[c4d.RDATA_FRAMETO] = c4d.BaseTime( 15.0, doc.GetFps())
rdata[c4d.RDATA_FRAMESTEP] = 1
#just print again the values
print "second change with values to frames"
printRDataInfo(rdata)
Cheers, R