texturenamecustomgui...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/06/2003 at 17:36, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,
    I have a commandplugin with a dialog and need to retrieve the string of a texturename customgui field I have added.
    The example in the SDK doesn´t really help me. Using msg.GetString(id) does always return NULL and GetString(id,text) doesn´t work either. I am trying to get in the command method...
    Anybody knows how it works?
    Thanks...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/06/2003 at 07:55, xxxxxxxx wrote:

    Not every CustomGui supported the GetData() command (fixed for next version). Until then you can use the following:

        
        
        // in Command()  
        switch (id)  
        {  
          case MY_TEXTURENAME_ID: String mystring = msg.GetString(BFM_ACTION_VALUE);  
          break;  
        }
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/06/2003 at 08:38, xxxxxxxx wrote:

    Thanks, will try that one!


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