I tried the code described in this thread: https://plugincafe.maxon.net/topic/6626/7199_r14-snap-system/10
This code inside the liquitool example work as expected.
But if i try to use SnapCore::Intersect instead SnapCore::Snap, to get the normal at point, this code don't work.
This is the line that I changed to:
if (snap->Intersect(pos, norm, false, res)) instead if (snap->Snap(pos, res))
Seem that the intersection don't work anymore.
Thanks in advance
Real mx = msg.GetReal(BFM_INPUT_X);
Real my = msg.GetReal(BFM_INPUT_Y);
case BFM_INPUT_MOUSELEFT : button=KEY_MLEFT; break;
case BFM_INPUT_MOUSERIGHT: button=KEY_MRIGHT; break;
default: return TRUE;
AutoAlloc<SnapCore> snap; // Allocate snap
if (!snap) return FALSE;
Real dx, dy;
BaseObject *active = doc->GetActiveObject();
win->MouseDragStart(button, mx, my, MOUSEDRAGFLAGS_DONTHIDEMOUSE|MOUSEDRAGFLAGS_NOMOVE);
while (win->MouseDrag(&dx,&dy,&device)==MOUSEDRAGRESULT_CONTINUE) // Start drag
// Increment mouse position during drag
mx += dx;
my += dy;
pos = bd->SW(Vector(mx, my, 500)); // Update pos
if (snap->Snap(pos, res)) // If point snap anywhere
pos += res.delta; // Pos will be updated with snapped delta
active->SetAbsPos(pos); // Set the object position to the new one!
DrawViews(DRAWFLAGS_ONLY_ACTIVE_VIEW|DRAWFLAGS_NO_THREAD|DRAWFLAGS_NO_ANIMATION); // Update viewport
win->MouseDragEnd(); // Reset viewport status
Seem that the normal is returned by SnapCore::Snap in SnapResult::mat.v2. I'm verifying
Hi @RenatoT, I don't think there is an issue,
just in case Intersect is supposed to work only for guide and spline see Modeling Settings - Intersection Snap. So maybe you are looking for GeRayCollider::Interesct.
Hi Maxime. Thanks for reply. At last I used the BVHTree for that.