PointInRange the documentation mentions:
Checks if the screen point (x,y) is within a hit range of the world point p, i.e. if the screen point is close to the world points projection on the screen.
It does not provide details about what the actual "range" represents. Nor does it indicate if (and how) this range can be controlled/adjusted.
Is the current LiveSelection radius value used for this "range", something else, internally defined, ... ?
Thanks in advance for the details.
Allright, I can already confirm it is not the LiveSelection's radius ...