Finding my Plug-in Tag

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/06/2003 at 07:55, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

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I have build a tag plug-in and would like to retrieve its settings from objects to which I've attached it. My idea was to call

  
pointerToSomeObject->GetTag(type)  

with "type" set to the ID number of my plug-in. But that doesn't find anything (result == NULL). Using the constant namend Tplugin as value of type doesn't work either. Any suggestions?

Thanks in advance.

Regards,
Joern

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/06/2003 at 09:27, xxxxxxxx wrote:

Hi,
my solution was plugintag=BaseObject->GetTag(

Tplugin, nr

) and after that  plugintag->GetName. Then you can compare the tag name with your name.
Hope it help and isn't too late
Cathleen

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/06/2003 at 13:08, xxxxxxxx wrote:

Well, that seems a bit unsafe to me? The user might edit the name ...

I guess how to find one's "own" objects is a very basic question not only concerning tags. I'll start a new thread. See you there ;-)

Regards,

Joern