I'm currently messing around with the final output of a Spline Object affected by a deformer.
I'm trying to get the Spline Object, post-deformed, not the Line Object. So in the case of the Circle spline I would expect four points to be returned with tangents, instead of a linear sixty-eight point Line Object.
I'm aware of the Cache and DeformCaches and I don't think either of those give me what I'm looking for.
As an example of what I'm talking about. The deform cache would appear like this as I understand it.
This looks to me like the Line Object of the Spline that is then deformed through the Bend Object.
When I use a Matrix object setup to match the vertexs of the Circle though, it returns four points, not the sixty-eight points of the Deformed Cache and they are in the correct place on the deformed spline.
I'm using the Matrix Object to illustrate that it seems to be possible to get the Spline Points post deformer as opposed to the Line Points post deformer.
Is it possible to get the Spline Object in this circumstance or am I stuck with just retrieving the Line Object from the deform cache? Thanks for any help!